![]() ![]() Fragment shaders have been left untouched. This may not be the perfect solution for every use case and may need to be modified for your usage, but it can decrease development time by letting you worry about less shaders to edit. All 54 vanilla core shaders have their vertex shader mapped to the main shaders. This works by combining vertex shaders based on similar implementation and usage type. This pack provides a condensed version of the default core shaders such that all vertex shaders can be edited with just 14 shader files located in assets/minecraft/shaders/core/main. This core shader pack is a modified template that renders identically to the default core shaders. To edit shader properties, go to assets/minecraft/shaders/include/vertex_fade.glsl and modify the values thereĭistanceThreshold - Increasing this value increases the distance at which fading startsįadeScale - Increasing this value increases the amount of distance it takes for faces to fade Core Shader Custom Template RP (Version 1.0.1) *Cannot be fixed currently due to lack of information in vanilla core shaders Liquids do not fade properly in certain cases*. ![]()
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